In the ’90s, video gaming was primarily defined by the
intense rivalry between the two biggest game developers in the industry at the
time, Nintendo and Sega. For the longest time, Nintendo had been the most
dominant force in the industry thanks in large part to their third-generation home
video game console, the Nintendo Entertainment System, which almost single-handedly
saved the industry from financial ruin after the video game crash of 1983. And
ever since his debut in the 1981 arcade classic Donkey Kong, the
red-hatted Italian plumber named Mario has been the company’s quintessential
mascot. During this time, another company named Sega was also developing
its own video game consoles, and in 1988, they released their first 16-bit
system, the Sega Genesis. While the console wasn’t exactly a top-selling item in
Sega and Nintendo’s native country of Japan, it fared far more successfully in
the U.S., where it promptly challenged Nintendo’s own 16-bit system, the Super Nintendo
Entertainment System, thus paving the way for the concept known as ‘console wars’
that technically still persists to this day. And just like Nintendo, Sega’s
success would become defined by its own mascot, a blue anthropomorphic hedgehog
with super-speed known as Sonic. Developed primarily by programmer Yuji Naka
and artist Naoto Ohshima, Sonic the Hedgehog would officially make his debut in
the 1991 Genesis game of the same name. As you might have guessed, it was a massive
hit upon its release and effectively made Sonic one of the most recognizable video
game protagonists of all-time. Since then, the series has seen numerous
follow-ups over the years, with some even making their way onto Nintendo
consoles after Sega transitioned away from developing consoles in 2001.
Admittedly, though, the Sonic franchise has had a tumultuous
run over the years when it comes to the overall reception of its games. In
other words, amidst successful outings like the original quadrilogy of games
for the Genesis and more recent titles like Sonic Generations and Sonic
Mania, other installments like Sonic ’06 and Sonic Boom: Rise of
Lyric have been some of the most critically savaged games in recent memory.
Nevertheless, Sonic the Hedgehog continues to be a prominent figure in the
world of gaming and has even left his mark on other forms of media. In the
world of comics, Sonic was responsible for one of the longest-running series in
the medium’s history thanks to his 24-year run with Archie Comics. He’s also headlined
several successful TV series over the years, including the beloved 90’s series Sonic
the Hedgehog (affectionately referred to by fans as SatAM) and the TV
adaptation of the Sonic Boom games. And yet, it wasn’t until nearly three
decades after his initial debut on the Genesis that the blue blur would finally
get to make his feature film debut. That’s not to say that an attempt at a Sonic
the Hedgehog film has never happened, however, as this film has technically
been in the works since 1993. However, it wasn’t until 2016 when production
would finally get underway on the film under the direction of VFX artist Jeff
Fowler in his directorial debut, who developed it alongside his long-time
collaborator, Deadpool director Tim Miller. And, of course, as I’m sure
many of you reading this already know, this film attracted quite a bit of infamy
online when the intensely negative reaction to Sonic’s initial design prompted
a full-on redesign. But now the film has finally come out and the result is a
decently entertaining popcorn flick that, largely thanks to that crucial
redesign, does a nice job of adapting its popular source material.
On a far-off planet known as Green Hill, a young hedgehog
named Sonic (voiced by Ben Schwartz) is constantly on the run from those who are
after his ability to run at insanely high speeds. He eventually ends up
traveling to Earth, where he spends the next ten years living a secret life in
the town of Green Hills, Montana unbeknownst to its residents. However, when
Sonic begins to lament the fact that his life of solitude has resulted in him
not having any friends, he accidentally makes his presence known to the world when
his powers cause a regional blackout. In response, the government enlists the services
of an eccentric scientist/inventor named Dr. Robotnik (Jim Carrey) to track
down the source of this anomaly. To make matters worse, Sonic’s attempts at escaping
to another world are hindered when he’s confronted by Green Hills’ sheriff, Tom
Wachowski (James Marsden). In the process, Sonic loses the bag of special rings
that he uses to travel to other worlds when it ends up stuck on top of the Transamerica
Pyramid in San Francisco. Thus, Sonic now finds himself having to join forces
with Tom (and later Tom’s veterinarian wife Maddie (Tika Sumpter)) so that he can
get to San Francisco, collect his rings, and escape before Robotnik can capture
him with an army of robots that he powers with the supersonic energy that he
collects from one of Sonic’s quills.
As that plot synopsis suggests, this is one of those cases
of a film based on a popular property that takes the main characters of that
series out of the worlds that they’re from and puts them on Earth to interact
with humans. There have been quite a few films over the years that have done
this including the recent live-action Smurfs films and even the first Thor,
and to be perfectly blunt, this can often lead to mixed results since fans are
most likely more interested in seeing these characters in their natural environments.
As such, the first Sonic the Hedgehog film’s plot is admittedly very
basic in its execution. Now granted, fans of the franchise know that the idea
of Sonic interacting with humans has been done before in almost every other
form of Sonic media, so it’s not like this is a completely illogical
concept for a Sonic story. Still, what we get here is your basic ‘comedic
road trip’ plot that goes exactly the way you think it does. But despite the generally
predictable nature of its plot, Sonic the Hedgehog does handle it
a lot better than some of the other films in this unique little ‘subgenre’. It
mainly manages to achieve this by maintaining a breezy pace throughout and by
also sporting an earnestly heartfelt character arc for Sonic in which he simply
yearns for some friends after spending so much time alone. And when it comes to
the action sequences, the film does a wonderful job of translating Sonic’s super-speed
abilities into a live-action context. Plus, the film is also chock-full of fun
nods to other facets of the franchise’s lore to make up for the fact that it
doesn’t focus too much on Sonic’s universe.
While there was a lot of hubbub made over Sonic’s original
design, the one aspect of his character that stayed consistent throughout this
film’s development was his voice, and Ben Schwartz does a phenomenal job in the
role. For starters, he certainly sounds like Sonic, with his rendition of the
character sounding very reminiscent of voice actor Ryan Drummond, who played
the character from 1998 to 2004 in games like the Sonic Adventure series
and Sonic Heroes. But most importantly, Schwartz excellently maintains
Sonic’s wisecracking but all-around likable persona from the games that is then
matched nicely with the character’s cinematic arc of longing for a friend,
which he ends up finding in James Marsden’s Tom ‘Donut Lord’ Wachowski (‘Donut
Lord’ being the nickname Sonic gives him (it makes sense in context)). While Marsden’s
role is your basic ‘best friend’ archetype that also requires him to interact
with a CG character most of the time, he and Schwartz do manage to form a
terrific camaraderie that helps make Tom and Sonic’s growing bond feel
incredibly genuine. Marsden also has some nice romantic chemistry with Tika
Sumpter as Tom’s wife Maddie, who admittedly doesn’t factor into the film too
much (i.e. she’s absent for the whole second act until Sonic and Tom get to San
Francisco) but still manages to be a solid supporting player. But, of course,
the most talked-about member of the ensemble is Jim Carrey in the role of Dr.
Robotnik. In fact, Carrey’s turn as Sonic’s notorious arch-nemesis was so
anticipated that before Sonic’s big redesign, many figured that he’d be the
best part of the film and partially make up for all the shortcomings surrounding
Sonic’s controversial look. And while Sonic’s initial design is no longer an
issue for this film, Carrey is still easily one of its biggest highlights as he’s
clearly having a lot of fun playing an over-the-top mad scientist. All in all,
it’s a great return to form for the man who practically defined the comedy
genre in the 90s with hits such as The Mask and Ace Ventura.
At the end of the day, Sonic the Hedgehog’s first foray on
the big screen will most likely be known primarily for the fact that it
nearly ended up being a total disaster. When it came to bringing the title
character to life in a live-action film, the initial intent was to give Sonic a
realistic/humanlike design. However, when the film’s teaser trailer dropped and
showcased Sonic’s new look (which I’ll be providing a visual link to here for
reference), it was almost universally panned for quite arguably making him look
nothing like he does in the games. But in an unprecedented move for a film of
this nature, director Jeff Fowler announced that he and his team had recognized
their mistake and would fully redo Sonic’s design to be far more game-accurate.
And while there was some initial concern that the film’s VFX team would have to
endure some major crunch time to get the film done in time for its initial
November 2019 release date, those fears were assuaged when Fowler also
announced that the film would be pushed back to February 2020. Thus, when the film’s
second trailer debuted in November (AKA the month it was originally meant to
come out) and showcased Sonic’s new design that had been spearheaded by franchise
artist Tyson Hesse, the fandom rejoiced about having a much better-looking cinematic
interpretation of their beloved hedgehog. And overall, this correlates nicely
to the film itself being a good old-fashioned crowd-pleaser. It may not be
perfect by any means (namely due to it having a rather basic plot), but thanks
to an enthusiastic cast, fun action sequences that perfectly highlight Sonic’s
abilities, and of course, that pivotal visual update, Sonic the Hedgehog is
another one of those rare cases of a video game based film done right.
Rating: 4/5
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